Today’s release introduces numerous small improvements, optimizations and tweaks to the game, as well as several bug fixes addressing issues reported by players:
- Improvements to various cursors and their hotspots.
- Multiplayer games remain listed in the Lobby when in progress, but display a crossed swords icon in the Locked column.
- Friend's or ‘Invite Only’ games are now correctly displayed as Locked in the
- Multiplayer lobby.
- Enemy units and buildings are now highlighted red when targeted by selected player's units.
- Numerous optimisations for group pathfinding.
- Several fixes for curved movement in formations.
- Optimised collision checks for pathfinding.
- Fixed slowdown when woodcutters are searching for new trees.
- Fixed crash which occurred occasionally when Mantlets and other siege equipment moved over Man Traps (Thanks FireRanger!).
- Enemy peasants and workers no longer prevent players from building if they are too close during Peacetime.
- Braziers no longer block access to walls when placed at the top of stairs.
- Fixed an issue where kicking players in Skirmish Lobbies would sometimes kick the wrong player.
- Lord death will now result in defeat in Sandbox missions.
- Fixed Restart Mission not working in Sandbox missions.
- Fixed melee troops not being able to attack engine towers when they were placed inside a section of wall.