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Stronghold: Crusader 2

Also known as:
Stronghold Crusader II
Developer:
Firefly Studios
Publisher:
Firefly Studios
Release date:
22.09.2014
Off. Website:
Genre:
Strategy
System:
Language:
Your rating: None Average: 6.3 (28 votes)
 

Patch 1.0.21612

Author: Administrator Date: 25.08.15 System:

FEATURES:

  • 3 new skirmish/multiplayer maps:
    • Tight corner (2)
    • Outposts (3)
    • Mountain climb (5)

BUG FIXES:

  • Addressed a case where AIs using a bread economy would never increase their rations rate beyond 1 if they had no active wheat farms.
  • Made 3-D searches by type more efficient
  • Fix for AI getting stuck trying to build hovels.
  • Fix for AI harass clans getting stuck, especially within a home base.
  • Moved missile troops stationed on towers to earlier turns in castle build queue for various AI Lords.
  • Added a parameter to all the AI troop groups, so they get reduced accordingly by the per-player troop limits in skirmish games.
  • Fixed an issue where Bakers could get stuck in the granary and would not return to their work building.
  • Fixed a bug where AI lords would not fully use their maximum troop counts.
  • Fixed an issue where AI Lords would not request or trade weapons which they require.
  • Troops will no longer walk outside of enclosed castle walls to engage troops on the other side.
  • Fix for catapults attacking incorrect targets if their intended target was beyond their range.
  • Fixed sliding crossbowmen.
  • Fixed rabble formation soldiers frequently running backwards to rejoin slower units even though they're supposed to be separate.
  • Fixed a recently introduced issue where missile units and siege equipment would frequently change to nearby targets other than the one they were commanded to attack.
  • Fixed an errant UI test key.
  • Fixed troops on inclines not receiving the buff from Sergeant-At-Arms and Slave Driver units.
  • Fixed stairs not setting the GUI panel when selected.
  • Added The Hermit & Emperor as playable avatars for owners of the DLC.
  • Reduced the number of simulation cycles that workers would sometimes stand idle between tasks.
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