FEATURES:
- Addressed a case where AIs using a bread economy would never increase their rations rate beyond 1 if they had no active wheat farms.
- Made 3-D searches by type more efficient
- Fix for AI getting stuck trying to build hovels.
- Fix for AI harass clans getting stuck, especially within a home base.
- Moved missile troops stationed on towers to earlier turns in castle build queue for various AI Lords.
- Added a parameter to all the AI troop groups, so they get reduced accordingly by the per-player troop limits in skirmish games.
- Fixed an issue where Bakers could get stuck in the granary and would not return to their work building.
- Fixed a bug where AI lords would not fully use their maximum troop counts.
- Fixed an issue where AI Lords would not request or trade weapons which they require.
- Troops will no longer walk outside of enclosed castle walls to engage troops on the other side.
- Fix for catapults attacking incorrect targets if their intended target was beyond their range.
- Fixed sliding crossbowmen.
- Fixed rabble formation soldiers frequently running backwards to rejoin slower units even though they're supposed to be separate.
- Fixed a recently introduced issue where missile units and siege equipment would frequently change to nearby targets other than the one they were commanded to attack.
- Fixed an errant UI test key.
- Fixed troops on inclines not receiving the buff from Sergeant-At-Arms and Slave Driver units.
- Fixed stairs not setting the GUI panel when selected.
- Added The Hermit & Emperor as playable avatars for owners of the DLC.
- Reduced the number of simulation cycles that workers would sometimes stand idle between tasks.