NEW MAPS:
- Skirmish Maps:
- Ruins (4)
- Mirage (8)
- Three Rivers (3)
- Sandbox Map
- The Fork
BUG FIXES:
- Fixed an issue where user maps with pre-placed assassin units could crash on load
- Implemented a number of fixes and optimizations to prevent variations in worker productivity during large games:
- Fixed an issue where the pathfinding thread could gain a backlog of path requests from workers, resulting in workers waiting in place for noticeable periods of time. This would sometimes have a large impact on game economy productivity when there were large numbers of active workers.
- Optimized the pathfinding priority system to reduce the impact on frame rates
- Implemented a caching system for worker pathfinding to drastically reduce the need to generate new paths. Keep and barracks paths are also cached and reused.
- Special attention has been given to woodcutters, due to their importance to the economy:
- Fixed an issue where one player's woodcutters could set unreachable trees to be momentarily ignored and it would incorrectly affect all players' woodcutters
- Reduced the number of paths that woodcutters require to complete their work cycles
- Woodcutters should generally spend significantly less time searching for trees due to the path fixes
- Fixed emigrating peasants jumping up to the keep's rooftop
- Fixed an issue where disbanded troops or dismissed workers could join the campfire even when the maximum number of campfire spots (24) were already assigned to other peasants
- This could cause issues with new workers taking jobs
- These peasants will now remain available for new jobs until they reach the campfire, where they will emigrate if there is still no spot for them.
good
good