Age of Empires II HD
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Desync Improvements:
- Changed terrain types from farms no longer cause a desync (Rock 1 and Desert 2).
- Additional logging information has been added to the desync upload tool.
- When a desync is encountered, players will have the option to upload their desync logs which will be published as a mod for further investigation by the development team.
Game Setup:
- The host can now select spectator (as long as there are no AI players).
- Custom AI options are now saved between games.
- Roll over text for maps is now displaying correctly.
Editor:
- When generating an Arena map the Editor no longer crashes.
- Load time improvements have been made for maps containing a larger number of triggers.
- Sound triggers should now correctly play from MP3 files.
- Triggers no longer crash when changing unit stance for units with no AI.
Replays:
- The map view during replays will now updated correctly when changing players.
- Keyboard scrolling during replays remains functional after changing players.
- Replays that use the “explored” option now function correctly.
- The “view lock” option is now disabled by default during replays (or as a spectator).
- Fixed an occasional infinite loop freeze while watching a replay on the fastest speed setting.
General:
- Arrow key scrolling should no longer break after seeing the vote dialog or larger chat dialog.
- Some units have been moved to the base came to avoid loading fails (these units include 33, 61, 1116 and 1117)
- Shipwright is now correctly displayed in the Portuguese tech tree.
- RMS maps now generate correctly.
- Fixed a rare infinite loop freeze when drag selected formations are automatically merged during unit casualties. In multiplayer this would have frozen every player.
- Improvements to the player colour assignment logic have been made.
- Corrupted saves now report a message rather than causing a crash.
- Improvements have been to saving African Kingdom missions.
- The eagle death animation now plays correctly.
- The tower rubble is now displayed at the correct size.
- Random map scripts now prioritize retail DRS maps over maps of the same name inside the random-map-scripts folder. This should prevent issues with unintentional mods replacing retail maps if the map happens to share the same name.