Improved Network Speeds:
- Removed the added network delay on game start
- Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
- Lowered the minimum command delay to allow max performance on faster machines
- Improved the throttling system to allow for faster network speeds (where applicable)
- In game ping/lag icons have been updated to appear in the correct situations
- Yellow ping circles appear for players above 200ms ping
- Red ping circles appear for players above 400ms ping (previously 700ms)
- Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)
Community Focused Bug Fixes:
- Repeatedly pressing hot keys during loading screens will no longer crash
- Using standard AI and the original dataset will no longer randomly crash
- Removing a unit from a queue should no longer randomly crash
- Spectators opening the tech tree in the game lobby should no longer crash
- Repeatedly loading into treaty mode games will no longer crash
- Monk tool tip should no longer crash in Russian localization
- Saving during a game should no longer cause a desync when watching the replay
- Unit selection circles now behave correctly when unloading transport ships
- Line of site circles should now correctly follow units (in rare cases they would be misaligned)
- Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
- Player units should be less likely to get stuck in forests or teleport through walls
- Full Random should no longer select maps that players do not own
- Rise of Rajas main menu music should now randomly be selected
- Custom campaigns should now unlock in order rather that always being unlocked by default
- Custom campaign instruction images should now display correctly
- Custom campaign instruction scrollbar should now display correctly and not hide text
- Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario
Community Focused AI Improvements:
- AI Huns housing bonus should now function correctly with the original dataset
- AI pathing around walls and gates is improved to avoid teleporting through them
- AI should now attack correctly and no longer freeze during a game
- AI improvements when sn-enable-patrol-attack set to 1
- Soldiers should no longer get stuck in animation loops
- Soldiers should now attack the wonder correctly
- Villagers should now respond to weak units attacking
- Villagers should now attack towers correctly inside town-size
Campaign Fixes:
- Saladin 2 allied trade carts now travel to the correct market
- Dracula 4 should now advance correctly after completing the first objective
- Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
- Sforza 1 should now reward soldiers after completing the Guitano's sidequest
- Sforza 3 has a visually changed to clearly show the path to the monastery
- Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
- Dos Pilas triggers should now behave correctly
- Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
- Sundjata 4 should now complete the rescue princess objective correctly
- Sundjata 5 should now be easier
- Yodit 2 AI should now function and attack correctly
- Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
- Yodit 3 ending dialogue should now appear correctly
- Yodit 3 Begemder AI should not be easier to defeat
- Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
- Yodit 4 Stelae should all provide resources now
- Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
- Yodit 5 petard trigger should no longer fire twice
- Le Loi 5 AI should now attack correctly
- Bayinnaung 1 cinematics should now appear correctly
Balance Improvements:
- Malay cheaper fishing ship cost removed
- Malay Battle elephants 25% cheaper (rather than 20%)
- Malay age up bonus decreased from 100% to 80%
- Elite Rattan Archers +1 bonus attack vs infantry removed
- Elite Camel Archers +1 bonus attack vs infantry removed
- Elite Karambit warrior pierce armor reduced from 2 to 1
- Arquebus speed modifier on bombard cannons and bombard towers removed
- Harbors reload time increased from 2.5s to 3s
- Harbors HP reduced from 2200 to 2000 (docks are 1800)
- Elite Arambai search radius increased by 2 (so they target easier)