• Fixed a crash that could occur when leaving a multiplayer session
• Fixed a crash in the UI when leaving multiplayer.
• Fixed null pointer crash when reloading assets.
• Fixed a crash bug in the pause menu when exiting.
Other improvements:
• Fix to stats tracking so that players can achieve all achievements.
• Players will now get a message displayed when they accept a game invite, and the game is full.
• Players will no longer be allowed into the multiplayer screen if they have accepted a match found.
• Game invites now function correctly when accepting an invite during a multiplayer session.
• Boost bonus scores are now limited to one application of bonus score instead of compounding.
• Medals no longer persist between different profiles when changing profiles.
• Wait while playing is now cleared when your opponent declines the match.
• When displayed in German, the Game Features title no longer overlaps the text in the Xbox help.
• Fixed the D-pad reference in the Japanese Xbox help.
• The gamepad that accepts the invite will become the active gamepad when an inactive profile accepts a game invite.
• Fixed a stall that could occur when the network connection is lost during a multiplayer game.
• It no longer possible to invite and search for a game at the same time in the multiplayer screen.
• Some text in the settings screen is now scaled to fit in Portuguese.
• Fixes for spawn point errors.
• Player now only sees the heat map based on their own reticle, another player’s reticle cannot affect it, in local multiplayer.
• The path preview now displays properly when the tower build UI is open.
• The compressed score data for leaderboards is now taken from the mission system rather than the score system.
• In Coordinated Defense, spawned aliens are now associated with both players stats.
• Now, in a multiplayer game, the number of aliens escaped will never be a negative number.
• The score graph now renders correctly at all times (no more whacky vertical lines).
• There is no longer a full screen flash when the Tesla tower fires.
• We no longer allow in game button events when the pause menu is up.
• Player’s scores will now always match on each other’s summary screens in multiplayer.
• We now delay closing a screen until the open logic action is completed.
• Pathing improvements.
• Ghost towers and buildable squares are now always rendered in the proper position.
• Boost upgrade particle effects will no longer stop playing.
• Fixed spelling errors.
• Reduced Alien strength in story missions.
• Adjusted mission 7 difficulty. - See more at: http://www.hiddenpath.com/blog/215/#sthash.8agzxLMz.dpuf