General
- Various performance improvements
- Various multiplayer connectivity improvements
- Fixed visual bug with one-way fast travel stations
- Glitched (pink) items will now display properly in the UI
- DLC mission names will now show up on LAN lobby screens
- Fixed bug so that glowing portions of heads appear correctly with skins
- The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
- Fixed Tassitron Engineers arc weld to fire properly at players
- Character customizations will now properly unlock for The Doppelganger and The Baroness
- Eghood is now on a respawn timer and is runnable without having to quit/reload
- Button highlights on the main menu friends list will no longer get stuck after a player leaves
- Gun graphics and animations added back to the Grinder UI
- Teleport effects will now display properly on Deck 13
- Players in an active Baroness contract can now duel
- Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
- Remote and split-screen players can now receive loyalty rewards
- Players using the “Nuked” controller preset can now see the “Inspect” button prompt
- Fixed issue so that status effect visuals and damage match in length
- Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
- Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
- Dahl chests will no longer disappear and re-appear in Triton Flats
- Reflected laser beams will now properly display after ricocheting
- Nel will now spawn and aggro properly
- Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
- Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
- Opha Superior is now a runnable boss
- Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
- Fixed an issue where the Grinder would sometimes become non-functional
- The Grinder will now produce items over level 50 in playthroughs one and two
- Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
- Fixed a zombie audio issue during multiplayer sessions
- Fixed an exploit with EOS and legendary loot
- Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
- Players should no longer get stuck during the “Kill Meg” mission
- The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
- Inventory stats will no longer be incremented when withdrawing inventory from the bank or stash
- Updated cinematics to high-def versions
- [Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
- [Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
- [Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
- [Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
- [Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
- [Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
- [Claptastic Voyage] Updated Loot bug drop pool
- [Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
- [Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
- [Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
- [Claptastic Voyage] Increased damage particle size when hitting EOS
- [Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
- [Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
- [Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
- [Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
- [Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
- [Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
- [Claptastic Voyage] Gates will now close when Jailbreaker dies
- [Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena