General
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The following bosses will now respawn when a player exits and re-enters a map:
- Tiny Destroyer
- Boomer
- Rabid Adams
- Giant Shuggarath
- Bruce
- Rooster Booster
- Even-More-Disgusting Tork
- Tony Slows
- Drongo Bones
- Meg
- CLAP-L3K
- Lost Legion Powersuit Noob
- Meat Head
(Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.)
- Fixed an issue where certain sound effects could fail to play.
- Addresses an issue where certain skills were not being correctly modified by class mods.
- Fixed an issue where certain customizations would not be dropped in-game.
- Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn.
- Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients.
- Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste.
- Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game.
- Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair.
- Increased the rate at which the game checks to see if the player is looking at a usable object.
- Various CPU performance optimizations.
- Fixed an issue where grinding 3x purple items could result in a crash.
- The grinder can now produce items above level 50 in Normal and True Vault Hunter modes.
- Fixed an issue where the achievement "I Welcome Your Attack, Fool" could fail to unlock.
- Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission.
- Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired.
- Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger.
- Cleaned up graphical oddities that occurred after shooting certain frozen enemies.
- Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods.
- Players will no longer retain "slowed" state when taking cryo damage from multiple sources.
- Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory.
- Players will no longer get stuck after saving and quitting during the "Science and Violence" mission.
- The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card.
- Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active.
- Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC.
- Fixed a possible progression blocker in the mission “A New Direction".
- Fixed an issue where Dr. Spara’s dialogue was inaudible for clients.
- Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients.
- Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”.
- Fixed an issue where Eghood’s dialogue could play after he had been killed.
- Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit.
- Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”.
- Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation.
- Reduced frequency of “critical hit” callout audio.
- The challenge “Big Game Hunt” will now only increment once for each kraggon killed.
- Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage.
- Addressed a rare issue where the Host player could be invisible for clients.
- Updated an improper texture on the “Smasher” loyalty reward pistol.
- Addressed a rare crash that could occur when fighting Flame Knuckle.
Permanent Hot Fixes
- The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped.
- The Doppelganger's Projection class mod will now provide the correct gun damage bonus.
- Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus.
- Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack.
- Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack.
- A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit.
- Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card.
- Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack.
- Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns.
- The geyser will now fire automatically when Iwajira is killed.
- Added the Hail assault rifle to Iwajira's loot pool.
- Addressed certain "Cult of the Vault" symbols not displaying properly for clients.
- Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat.
- Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols.
- Addressed an issue where some types of ice damage were being incorrectly resisted.
- The Rosie's continuous damage bonus has been reduced.
- Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced.
- Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
- The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage.
- Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant.
- 'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores.
- 'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge.
- The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
- The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.