New features and changes
System
- Performance (fps) and map loading have been optimized to significantly improve the performance on all systems. In addition, the render and calculation processes have been corrected and optimized.
- Many new logfile entries have been added to locate and identify bugs/problems much more easily.
- Every addon has the option to bring its own addons.ini which will not be deleted by steam (during updates etc.).
- Missing or corrupted keyboard (hotkey) data will be announced with a corresponding error message.
- There have been solved some bugs within the memory management. These bugs caused bugs like „E_OUTOFMEMORY“.
- The OMSI-internal management of AI vehicles has been changed completely to avoid access errors and thread collision.
- The management of meshs and submeshs has been optimized to prevent bugs and improve performance.
The gamer and his bus
- The time of arrival and departure at the destination bus stop will now be displayed at the schedule.
AI traffic and humans
- Passengers are waiting for each bus (line), even if the schedule priority (options) is set to a low value. Consequently the passengers will wait for a user bus running on deactivated AI route.
- Spawning busses don't appear during the game if the spawn point is in line of sight. After setting time, even at visible spawn points busses appear for a short time.
Environment, map & editor
- Switches are now moving.
- Terrain shadowing has been corrected.
- Editor fps have been limited to 30 to keep ressources free for different processes.
- At a framerate of 10 or less the tile range will be reduced automatically.
Content
- New years and holiday fireworks is now everywhere, even beyond route 137.
GUI
- The options dialogue has got a new segmentation to provide more clarity.
- Autosaving is now optionally.
Bugfixes
The user and his bus
- Defective path recognition between user vehicle and AI cars caused unusual stop & go behaviour and has been corrected.
AI traffic and humans
- Defective collision detection in conjunction with trams and trains has been corrected.
- Defective collision detection in conjunction with articulated busses has been corrected.
- Defective collision detection in conjunction with AI double deckers has been corrected.
- Pedestrians caused traffic jam caused by defective path reservation. This bug has been corrected.
- Shifting lanes is now more realistic (smoother).
Environment, map & editor
- Adjustable docking distance for the AI at bus stops has not been considered by station link schedules and will now be processed correctly.
- Station link schedules have not been refreshed if the bus stop cube is moved afterwards. This has been corrected.
- The trailer of articulated busses is now illuminated correctly.
Content
- Grandmother- and children textures have been shrinked to a ressource saving level - appropriate to other textures in the game.
Tutorial
- Die missing passengers of the 3rd tutorial are back.
GUI
- The game menu (key: alt) does not anymore cost 20 fps if visible.
- Problems with the user inferace caused by activated windows zoom have been solved.
Other
- Bug marathon at closing OMSI has been removed.
- The message boxes ingame caused freezes. The management has been changed and the problems been solved.
- Direct3D device reset has caused errors at resetting. The system has been improved and those problems should not occur anymore.