- Economic Model Change - reduced Facility & Unit Inflation system closer to SR2020
- Added Low unemployment modifier to Facility/Unit costs
- Added Difficulty level modifier to facility/unit costs
- Resource / Production Changes:
- - AI Regions will not liquidate reserve stocks unless necessary
- - AI Regions will sell excess reserves even if wartime restriction (rubber monopoly etc)
- - AI Regions will better consider colony production when deciding market sales
- World market will do more to try to stabilize supply/demand spikes
- Added New Game Lobby options:
- - Limited DAR / MAR effects
- - DebtFree
- - Third Party Relations Effect
- - Battle of Atlantic
- Improved Activation key check when launched from Steam (Win/Admin errors etc)
- Diminishing returns from significant tech effect boosts to social ratings
- Tech Tree: Reduced Social Health effects of many medical techs
- Improved MP Sync Error checking; added "Pause on Sync Error" option in MP Games
- Singapore now added to Strategic Transit Zone list (w/Panama, Suez, Turkish Str)
- Nicaragua river mapfix
- Rename Region and Rename City/Facility added
- Switch to INTEL compiler - performance improvements, resolve build issues