- In High volatility, more use of variability in AI decisions on alliances, wars
- In increased volatility, more chance of AI attacks against protected (sphere ally) regions
- Volatility increases movement of diplomatic relations and belli over time
- Idle wars will improve relations and reduce belli over time
- treatyintegrity and externalintegrity will gradually increase (dip difficulty related, civ appr too)
- Belli is gained against largest army / largest build cap (2020 style, reduced)
- wmapproval and subsidyrate gradually rise over time, based on civ approval
- AI consider idle war in peace offers (prevent endless wars)
- Ruler AI - "nosphere" game option expanded to more alliances / war calculations
- Improvements to some random factors
- Petrol, Electricity, and Finished goods production & use multipliers will gradually increase from SR1936 to SRCW/2020 values (10x and 20x) over 10 years
- Node production will slowly increase/decrease if less/greater than world demand (not U)
- Fixed bug preventing regions selling colony stocks to market (ie rubber) causing hoarding
- Increased AI frequency of trade offers for goods with incoming trade source (ie colony)
- AI regions will offer los/transit/mutualdef first before an alliance offer
- More possibility for AI regions with smaller armies to declare war in "gang up" situation
- Greater emphasis to ally / war with bordering regions
- greater use of aistance (.scenario file) and playeraistance (.cvp file) for decisions
- Clean up AI thread random number functions to new standard
- Belli no longer has gradual decline on maps with AI stance above normal
- If govt falls in AI region that is not part of superpower alliance, then major policy and relations shift (except if volatility is lowest)
- Reported region-fall crash fixed, somehow. Original cause unknown.
- AI regions-not-at-war issue with not researching units resolved
- Minor UI fixes related to UN territory
- Games will begin with a wider range of election dates starting 2 years out
- US Election dates now progress when leader doesn't change
- State Department democracy ETT now shows polls of inspected region properly
- Considerable refactor/fixing of AI Region Enemy/Offer Peace code
- Fixed issue where AI Regions would negotiate with colonies instead of parents