NEW FEATURES
– Pressing the “V” key (showing goals, interactive objects) is working also during deployment on the battlemap now.
– The status box has mouseover informations now
– Cities are more populated now
BLOCK (Spoiler Alert)
– Battle Prison of Assakal: fixed occasional soft freeze when AI picked up weapons
– Battle Marwans Palace pt 2: fixed possible blocker caused by incorrect cutscene trigger
– Battle Marwans Palace pt 1: fixed win conditions
– Battle Marwans Arena: corrected “petrified” flags so they are being considered for win and lose conditions
– Battle Dujar: fixed a dialogue trigger bug that made it impossible to reach the “creator”
MAJOR (Spoiler Alert)
– Effects: fixed a bug that prevented paralysis effects from ending
– Quest: fixed the quest “Everything shall be mine”
– Battle Mengbilla: fixed major bug that caused enemy troops to flee prematurely
– Battle Palace pt1: fixed narrator screen introduction
– GUI: fixed a potential malfunction with shop arrow buttons
– GUI: fixed initiative bar portraits of curiers
– Battle Arena: fixed dialogue triggering at the wrong time
– Monsters: corrected some issues with Great Petrifier’s eternal petrification effect’
– Story: Corrected consequences on character stats through dialouge choices
– Story: Corrected cutscene/dialogue consequences on characters dead-or-alive states
– Battle Mengbilla: fixed a bug with the hint system
– Mercenaries: fixed multiple issues with the black-ogre, made him unavailable in missions where he is absolutely useless
– Character Values: fixed an issue with debuffs still sticking on immune characters
– Battle Fisher Settlement: fixed dialogues
– Battle El Halem : fixed consequences of previous sabotage fight
– Story: Fixed a major text bug in english version of dialouge with labyinth guard
– GUI: fixed some issues with the saving screen
– Battlemaps: fixed scripted camera movement on special events
– Story: fixed consequences from failing an interrogation with a certain character
– Story: fixed eavesdropping event in the second Labyrinth map
– Battle El Halem Sabotage: Enemy guards now stop being reinforced if barracks are set on fire
– GUI: fixed -close- button in controls menu
– AI: fixed multiple bugs that caused AI controlled entities to never end their turns
– Balancing: significantly nerfed the gang of hunters in Battle Hunters Camp
– Battle Arena: fixed several block-path and height issues
– Battle Tykates: fixed LOS issues with Tykates cage
– Story: corrected consequences of major adversaries’ deaths
– Battle Fisher Settlement: fixed dialogue issues leaving players with only one option to win the map
– Story: fixed wrong “City El Halem” cutscene trigger
MINOR
– Many minor bugs, like sound and garphic glitches have been fixed too