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Star Ruler 2

Also known as:
Developer:
Blind Mind Studios
Publisher:
Blind Mind Studios
Release date:
18.06.2014
Off. Website:
www.starruler2.com
Genre:
Strategy
System:
Language:
Your rating: None Average: 9 (1 vote)
 

Patch 1.0.1

Author: Administrator Date: 25.08.15 System:

Fixed

  • Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.
  • Fix allondium level 5 effect not affecting the proper values.
  • Fix auto-import when playing Mono queueing up food and water.
  • Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded.
  • Fix built Planetary Thrusters breaking when loading a saved game.
  • Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting)

 

 

Changed

  • Asteroid mining bases that you no longer have trade access to are lost and revert to their unmined state.
  • Bulkheads and Targeting Sensors can now be used on support ships.
  • Ablative Armor can now be used on support ships.
  • Ablative Armor now has a massively increased damage resistance against lasers/energy weapons.
  • Laser/Energy damage is now more vulnerable to being blocked by armor. (DR can reduce laser damage down to 1% of its original damage, rather than the minimum of 20% for other damage types)
  • Increase the health of all weapon turret hexes.
  • Self Destruct subsystem now requires power to put on the ship.
  • The rotation/spinning of planets and other objects on the UI can now be turned off via a game option.
  • Added new models used for various orbital stations.

 

 

AI

  • Fix the AI not always using its starting ships and scouts.
  • Fix a bug that broke the Mono AI.
  • Improve savage AI logic to build stronger fleets.
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