Features & New
- New: European theme added
- New: 72 European buildings in the European theme
- New: Support for corner and adjacent buildings in the European theme
- New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
- New: Tunnels for roads and rail added
- New: Metro tunnels can be built at different levels
- Options: V sync option added
- Options: Invert Y mouse axis added
Editor & Modding
- Launch options: added -noWorkshop to disable Steam workshop
- Asset editor: Increased limit for bridge pillar count
- Asset editor: Hedge added to residential props
- Asset editor: Added custom vehicle importing
- Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
- Asset editor: New editable properties exposed
- Asset editor: Added ability to inherit building unlock milestone from template
- Asset editor: vehicles have a Steam tag "Vehicle"
- Asset editor: Fixed cut off text and missing spaces in the Properties box
- Asset editor: Water Service buildings can now have proper pipe connections
- Asset editor: Custom harbors and cargo harbors are now usable in-game
- Asset editor: Custom airports now get visited by planes, like an actual airport
- Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
- Asset editor: Fixed missing texture for landfills
- Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
- Content manager: Introduced a new layout
- Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
- Map editor: Fixed issue where users could place a water source outside the map area
- Map editor: Fixed free camera hotkey not working
Bugfixes & Misc
- Linux: support for JPG workshop previews added
- Linux: users can now use numpad-Enter in-game
- Linux: Fixed rare issue where users crashed due to a faulty asset
- Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
- Fixed several localization issues
- devInfo.txt is no longer needed
- Achievements are now properly localized
- Small contrast changes in some information windows to improve colorblind accessibility
- Fixed issue where some elevated roads became immune to interaction
- Metro and train lines now properly update when changed
- Cruise ships no longer travel over land :’(
- The 2x2 OreCrusher now has a purpose in life
- Ireland is properly represented on the Union Jack
- Cursor no longer disappears when you press Esc whilst rotating the camera
- Adjusted upkeep cost of some roads to the one displayed in their tooltip
- People no longer die when your city is at 0 population
- Fixed an issue where right clicking a button would highlight it incorrectly
- Fixed an issue where free camera mode was not enabled after viewing milestones
- Fixed an issue where changing language in-game would not change language for some menus
- Fixed an issue with mouse button key bindings
- Fixed an issue where the options menu would not be closed properly by hitting the esc key
- Fixed an issue where temporary save files would sometimes be visible
- Fixed an issue where roads would snap to inaccessible sections of hydro dams
- Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
- Trees in terrain heights view should now have the proper colors for their elevation
- Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
- Fixed a minor graphical issue in the content manager
- Fixed some text alignment problems
- Text references to left and right mouse buttons now take left-handed mouse settings into account
- Added confirmation prompt for Reset Unique Buildings