Paid content Green Cities expansion
Green Cities expansion
- New commercial specialization: Organic and local produce
- New residential specialization: Self-sufficient buildings
- New office specialization: IT-cluster
- New Monument
- The Ultimate Recycling Plant
- 6 new Unique Buildings
- Bird & Bee Haven
- Climate Research Station
- Lungs of the City
- Floating Gardens
- Ziggurat Garden
- Central Park
- 14 new city service buildings
- Geothermal Power Plant
- Ocean Thermal Energy Conversion Plant
- Solar Updraft Tower
- Eco Water Outlet
- Eco Water Treatment Plant
- Recycling Center
- Floating Garbage Collector
- Community Pool
- Sports Hall and Gymnasium
- Yoga Garden
- Community School
- Institute of Creative Arts
- Modern Technology Institute
- Biofuel Bus Depot
- 4 new policies
- 3 new scenarios
- 3 new maps
- New Chirps
- 6 new Steam achievements
- New Chirper hats
Additional Concerts mini-expansion content:
Concerts mini-expansion
- 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
- Media Broadcast Building
- Music Club
- Fan Zone Park
- Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists
Paid content Content Creator Pack: European Suburbia
European Suburbia DLC
- Added European Suburbia style with 81 new low-density residential buildings
- 5 new props
Free update for all players and DLCs owners
Cities Skylines base game
- Electric cars for citizens
- Noise Pollution overhaul
- 3 new parks
- Tropical Garden
- Floating Cafe
- Fishing Island
- Info view toggling + info view for district painting
- New trees
- Asset Editor
- Road modding tool
- Floating building creation
- Train track intersection rules
- Need icon settings
- Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
- Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
- Added rain effect on glass material
- Vehicle Info Panel now expand with long vehicle names to some extent
- Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
- Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
- Fixed: Reset Configuration in MISC menu does not affect display settings
- Fixed: Paradox login won't accept user's passwords
- Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
- Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
- Fixed: Misleading fertile and forest resource placing in Map Editor
- Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
- Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
- Fixed: Map DLC requirement is not readable if map is selected in Content Manager
- Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
- Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
- Fixed: Overflowing string in Medical Center description in DE
- Fixed: Land value icon in district panel wrongly positioned
- Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
- Fixed: Small overflowing text fix for DE Garbage infoview
- Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
- Fixed: EU hospital description missing information about helicopter and helipad
- Fixed: EU Hospital short description missing information about helipad in all languages
- Fixed: Overflowing FR color label in transport lines overview panel
- Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
- Fixed: European Theme buildings text and tooltips are not localized in Chinese
- Fixed: Overlapping policies text in Big Town Milestone panel in RU
- Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
- Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
- Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
- Fixed: Typo in lightning storm chirp
- Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
- Fixed: Some map names are not localized in DE
- Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
- Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
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- Fixed: Cathedral of Plenitude requirements text need to be more clear
- Fixed: Long district names are cut-off at the end while in-game
- Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
- Fixed: The text from the Advisor panel flickers when a notification is positioned over it
- Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters
- Fixed: Advisor info text for districts is cut off for DE, FR and RU
- Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
- Fixed: Cannot create a new scenario while already inside the Scenario Editor
- Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
- Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
- Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
- Fixed: Painting Districts in Natural Resources map mode should be allowed
- Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
- Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
- Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
- Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
- Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
- Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
- Fixed: Transport tool getting messed up when deleting the line that is currently being edited
- Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
- Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option
Snowfall expansion
- Fixed: The Studded Tires policy does not mention its cost in its tooltip
- Fixed: No tutorial for snow clearing or heating
Natural Disasters expansion
- Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
- Tsunami buoy uses the new floating building system
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
- Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
Mass Transit expansion
- Fixed: User can construct steep cable car cables connections resulting with multiple issues
- Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
- Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
- Fixed: Player can snap ferry related assets to underwater canals
Concerts mini-expansion
- Fixed: Grammar error in premium studio autotune chirp
- Fixed: Typo in NESTOR earworm chirp