Paid content Concerts mini-expansion
Concerts mini-expansion
- Festival management mechanics
- Festival policies
- Upgradable Festival Area
- Three animated Festival bands
- New Radio station
- Chirper Hat
Free update for all players and DLCs owners
Cities Skylines base game
- Content Manager Overhaul
- Sort assets by
- Active state
- Update date
- File location
- Choose order of sorting: ascending/descending
- List sorted by name by default
- Assets can be selected by clicking them
- Select all / Deselect all allows user to select or deselect currently filtered assets
- Enable all / Disable all now affect only selected assets
- Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
- Multiple search terms can be used to filter the asset list by separating them with comma
- Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
- Sort assets by
- Added "snap to all" option to Snap Settings Panel
- Fixed: Pathfind causing problems with multiple policies
- Added scrollbar to overflowing asset importer template category tab buttons
- Content manager optimization: fixed saves with large amount of custom assets causing hanging
- Fixed: Cut off text in What's new panel in KO
- Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
- Fixed: Missing translation for ''Toggle Traffic Routes View'' tooltip in road infopanel
- Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
- Fixed: Issues with bulldozing and construction sounds
- Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
- Traffic routes info view does not show bicycles for players who don't own After Dark
- Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
- Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
- Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
- Fixed: Multiple instances of a building can be placed at the same spot
- Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
- Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
- Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
- Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
- Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
- Fixed: The Water Tower's Info Panel description contains unclear information
- Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
- Fixed: Russian text in Options \ Keymapping \ Map Editor goes out of bounds
- Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
- Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
- Fixed: Two brushes can be highlighted at once in Map Editor
- Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
- Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
- Fixed: It is sometimes possible to bulldoze roads outside of city limits
- Fixed: Public Transport lines are not shown inside tunnels
- Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
- Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
- Fixed: Overlapping PL text of policies names under Big Town milestone
- Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
- Fixed: Ships can travel on land and through dam
- Fixed: Scenario Editor condition 'City Value' unclear
- Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand
- underground mode for bulldozer
- Garbage facilities show different stats based on how they work
- Fixed: KO missing spaces between characters
- Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
- Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
- Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
- Fixed: Keybindings are still active in-game, behind the save game pop-up
- Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
- Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location
- for some content
- Fixed: Some Electricity generator buildings do not require water to function despite needing workers
- Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
- Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
- Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
- Fixed: Cut off 'Share' button text in PT in Content Manager
- Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
- Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
- Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
- Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
- Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in Content Manager
- Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
- Slightly reduced all custom asset file sizes. Requires resaving assets.
After Dark expansion
- Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
- Fixed: The 1x1_beach_Restaurant2 have incorrect names
- Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description
Snowfall expansion
- Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
- Added 'Priority Road' option for standalone Tram tracks
- Natural Disasters expansion
- Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Cut off Natural Disasters scenarios description in KO
- Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
- Fixed: Overlapping Firewatch Tower short description in building info panel in RU
- Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
- Fixed: Occlusion issue when panning the camera up while looking at a tornado
- Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
- Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
- Fixed: Citizens are leaving shelters during a disaster
- Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear
Mass Transit expansion
- Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
- Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
- Fixed: Cut off Mass Transit scenarios description in KO
- Fixed: Overlapping Ferry Depot short description in building info panel in RU
- Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Ferry Stop short description text overflow building info panel in RU
- Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
- Fixed: Clipping highway props on two-lanes highways with sound barriers
- Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
- Fixed: "Steve" for road naming achievement in ZH in not translated
Match Day mini-expansion
- Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English