New Features and Gameplay Improvements
- Introduced an option in the options menu to get ingame notifications when a quick game match is looking for players
- Multiplayer chat (Enter to team, Shift-Enter to all)
- Introduced a new four player multiplayer map: The ancient Naga temple
- All multiplayer maps can now be started if there are at least two players
- Skirmish: Higher difficulties now more difficult. Enemies have higher Hitpoints, Damage and Armor
- Some spells can now be cast in enemy and neutral territory.
Balancing
- Guard Room: Horn/Gong cost increase from 500 to 750 Gold, and space requirement from 1x1 to 2x2 tiles
- Exploding Chest Trap: now explode each other when placed nearby
- Tentacle trap: Cooldown reduced from 2.5s to 1.5s.
- Improved tentacle trap: Cooldown reduced from 2.5s to 2s and damage increased from 30 to 35.
- Infested: Increased cooldown of explode from 90s to 120s
- Ent and Ent Elder: Severely increased hitpoints from 150 to 1500 and 200 to 2000 respectively
Other Improvements
- Play campaign map description audio when selecting mission
- Shadow lurker now uses invisibility in dungeon
- Unit z position changes now interpolated (smoother movement)
- Tutorial Screen: Removed "no more hints" toggle; can still be turned off in options.
- Notification events now have some context information (Name of dead creature, gold cost during payday, ...)
- Showing remaining time for rally flag (press Space)
- Improved player colored shader, with premulitplied alpha for better colors!
- Added tooltip info about casting range and holding mouse button to some spells
- Improved sound effects in several rooms
- Improved Guludruul Blizzard skill visualization timings
- Options Menu: Enable key rebinding when clicking on label
- Special campaign screen text for last campaign when playing as demon
- Show creature's xp and xp to next level in tooltip
- Show a bubble when waiting AI enemies get alerted by dropping monsters or attacking with spells
- Multiplayer: Region Names now show owning player name
- Multiplayer: Show disconnected status of players in stats
- Units now slightly move away when hit by unattackable enemy
- Improved some billboard particle effects
Fixes
- Fixed menu options (campaign, skirmish, multiplayer, etc.) not working for some players
- Fixed problems when launching logic process with MS.NET - workaround
- Possible fixes for steam invited lobby problems
- Skirmish Sevenhills: removed duplicated music ...
- Mana balls don't open doors anymore
- Catapults and other structures are no longer protected by paladin shields or mana shields
- Grumli in "The Battle for King’s Ending – This time it’s for real " can't be killed by tempting town portal anymore (like all other bosses)
- Prevent selecting portals in RTS mode
- A New Hope: Fixed completion bug of "Build more treasuries" side quest
- Fixed the overworld cursor uncovering the fog of war when the player had picked up units in the underworld
- Fixed royal treasury capacity display to correctly account for both treasury pile places (total capacity is 1000, not 1000 per pile)
- Fix: Succubus’ Bewitch needs to be researched
- Campaign: horde/demon selection button now has a tooltip
- Multiplayer: Fixed Little Snots stopping to work in some rare occasions if they found jobs of other players
- Stop bewitch skill when target dies
- Fixed bug where the Absolute Evil could get stuck in the lava river in first camapign map
- Correct font used for demon unit names in Polish, Russian, Korean
- Fixed damage display of sieged rockthrowers
- Fixed some projectiles like arrows not getting removed correctly.
- Fixed some oscillating AI behaviour (halfling bards running back and forth instead of disarming)
- Correctly rescan and attack recently detected enemies like Elven Ranger
- Orcs now carry their weapons when motivating
- Correctly continue resurrecting progress when loading a savegame (e.g. after game save/load)
- Fixed selection group key handling so they work when hovering UI as well
- Fixed tile selection in build room mode when gold changes.
- Fixed health bar positioning on spider eggs and other scaled objects.
- Correctly rebuild broken trap when worker find all boxes already present at gimmick
- Elven ranger now correctly uses invisible spell
- Fixed Ent smash effect to be always on ground
- Fixed Signal horn/gong not re-signaling again under some circumstances
- Fixed lava in horde throne Tier 3
- Fixed shader issue with demon entrance
- Linux: Fixed mouse scrolling not working on top border
- Linux: Fixed auto cam move after start of game
- The Battle for King’s Ending – This time it’s for real: Removed preplaced perk "The Abstinent" (makes no sense for demons)
- Fixed idle animation not getting played mid-combat for heroes
- Fixed spider web not getting deactivated correctly
- Fixed some occasions where global research buffs where awarded twice to pre-placed units.
- Omit most once-effects when not visible with camera
- Fixed some units getting stuck when too close to a collapsing spawner-house.
- Fixed "on cooldown" error if spell is recast by holding down mouse button
- Fixed evil hand is near - animation for rockthrower
- Fixed medusa ray not visible under some circumstances when targeting knocked enemies
- Fixed some rare bug causing spiders to get stuck in their spider caves
- Fixed: Infested cannot explode anymore when he just died.
- Various minor tweaks/fixes and improvements to maps