New Features and Gameplay Improvements
- Considerably improved performance
- Added a notification if a rich gold vein is depleted
- Added some minor UI sound effects
- Units now have dynamic rim colours depending on where they are (dungeon, good overworld, evil overworld, etc.)
- Added search filter in control config menu
- Added weapon variations for peasants
- If a skill is upgraded, the tool tip will also update the name (e.g. Battle Cry -> Loud Battle Cry)
Balancing
- Tesla traps now need 3x3 space but ground traps can be placed next to them
- Removed dependencies for horde door researches
- Fixed tier start difficulty adjustment logic when starting skirmish maps with a higher tier
Fixes
- XP progress is no longer shown with three decimal digits
- Fixed mouse over effect line for XP progress
- Fixed some cases of being stuck in loading screen forever
- Fixed position of tutorial text to not cut off the first line
- “Exciting guard” research now works properly for both horde and demons
- Fixed payday for demon faction, demons now properly get their pay when they are on the overworld
- Fixed some bugs regarding chaos forge and hell forge researches not having full effect
- "Enemies have entered the dungeon" message now only plays once every 8 seconds
- Units getting attacked by a rockthrower now get alerted to the rockthrower, not the stone.
- Increased FoW uncover radius for all non-controllable units to 25m so they can't be sniped by very-long ranged enemies like mindflayer or rockthrower
- Fixed rockthrowers auto attacking into the fog of war
- Fixed burrowed rockthrower damage getting buffed/debuffed correctly
- Fixed: shield of the void could be used on traps
- Fixed: Numerous Dungeon interaction objects can no longer be destroyed
- Splitting of rooms now logically splits those rooms as well
- Fixed: Building non-adjacent rooms in one go could logically fuse those rooms into one although they were not connected
- Fixed icon overlays for horde and demon research sub menus
- Fixed: Changing volume sliders now has immediate effect
- Fixed: Allow building rooms "over" blocking gimmicks (in which case only fields that are not blocked are build). Only show error "position blocked" when all tiles are blocked.
- Fixed: Building storage rooms under gold or mana now makes the resources immediately available
- Fixed a case of levitating objects after loading a game
- Fixed as case of selection group keys not working in the dungeon
Menu options can no longer be navigated with WASD - Fixed wall fortification upgrades not being saved
- Fixed a throne room colouring bug after dungeon level upgrade
- Fixed a looped sound in the map “The Battle for King’s Ending”
- Fixed mode state buttons to appear active for two different modes when hovering UI while changing modes
- Fixed controller ring menu not closing when cinematics start
- Fixed options tab display when switching keyboard schemes
- Fixed UI clipping of monster level
- Fixed UI clipping of beer count
- Restarting a skirmish map now remembers player colour correctly
- Stair clipping fix for multiplayer map “The ancient Naga Temple”
- Multiplayer map “The ancient Naga Temple”: Made overworld home sectors larger
- Sandbox map “Wall Street”: Fixed relentless guards
- Sandbox map “The Dam”: Fixed rockthrowers being able to attack through wooded area
- Fixed player being able to pick up gold that is currently carried by a worker
- Fixed incorrect achievement handling in multiplayer
- Fixed certain sounds being played for all players in multiplayer instead of just one
- Fixed units being visible through fog of war in multiplayer after being dropped on a dungeon exit
- Fixed defective fog of war after loading
- Fixed changing skirmish faction quickly after opening the menu not working correctly
- Tuned down hospital atmo sound
- Fixed guard room max capacity display
- Fixed position of workshop floor grates
- Fixed shadow lurker strike signs
- Fixed dungeon lord smash effect
- Fixed paladin shield effect
- Minor fixes to controller input
- Minor UI fixes