Blood & Burning update includes:
- Added blood effects to over 140 more death and wounding animations.
- With graphics settings above performance/low, decapitations are now more frequent during battles.
- Improved blood effects in battles, made blood more visible and in some instances, spurts last longer.
- Added 14 more decapitation/dismemberment animations in battles.
- Blood will now spurt from the correct location when agents are killed on the Campaign map.
- Blood will now show on top of snow.
- Improved framerate when the camera is close to burning people on the battlefield.
- Increased the amount of vomiting when an army is suffering from sea sickness or plague.
- Greater frequency of gory animated event pictures.
- Blood decals will now remain longer on units and on the ground during battles.
- Improved blood effects from decapitation and dismemberment on the Campaign map after limbs/heads are severed.
- Units with seasickness on transport ships will now vomit.
- Units will no longer play two death animations in some cases when set alight by flaming arrows on the Battlefield.
- Fixed a couple of instances where units’ weapons changed while they vomited.
Other improvements:
- Local Network/LAN mode on Mac connectivity has been improved.
- Zooming into the family tree while selecting a target for a political intrigue no longer lets the player select invalid targets.
- Removed precursor weapons from Germanic Levy and Mercenary Saxon Spears.
- Fixed a rare save game crash on Mac versions.
- Improved shadows on the Campaign map on Mac.
- Fixed a rare crash in the End Turn cycle during Campaigns on Mac.