- The "Hostile Threats" slider will now remove all neutral threats (crystals etc) from the galaxy when set on the Lowest setting.
- A new "Disable Attacks" option is now added to the galaxy creation menu. This will disable all attacks by neutral factions - pirates, monsters, remnant, etc. Any event which spawns a fleet as a dynamic threat is switched off with this option
- Fixed fighters spinning off if the game was paused and unpaused as they took a shot that didn't kill them
- The random bleepy bloops, GNN, and Diplomacy screens are now properly tied to the volume sliders in the options menu
- The AI will now limit its use of moles to a more manageable amount
- It is now far easier to kill both moles and spies on defense; this is a two way street, as the AI has the same benefits
- If a ship has its engines knocked out or is otherwise disabled, then it will come to a halt. This should fix any errors seen with ships flinging off into space
- Fixed draylok titan shield not working
- Fixed a couple more ship designs that were wonky