
Galactic Civilizations III

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Fixes
Fixed a stuck turn issue
Fixed an issue where a custom map being sent in a MP game could cause a crash
Fixed a crash trying to generate a tooltip for a destroyed improvement
Fixed accounting logic to account for attacker casualties when determining final population post-invasion
Fixed a potential crash when trying to reconnect to a MP game after a disconnect
Fixed an issue keeping the AI from trading techs that they shouldn't want to trade
Fixed a game within game crash when accessing the tech tree if old data was still cached
Performance
Optimized UpdateObjectList and UpdateCivList to reduce between turn time
Optimized the victory check that happens each turn to reduce between turn time
Optimized the influence calculation to reduce between turn time