Administrators
- Starbases now require one "Administrator" to build
- Number of starting Administrators depends on galaxy size
- Research certain Government Technologies to increase the number of Administrators
- Current number of available Administrators can be seen on the resource bar or the starbase list tab.
Diplomacy
- General pass on conversation weights such that the AI will talk more and offer more interesting trades.
- AI players who dislike you will charge you more in diplomacy
- Changed diplomacy attitude label from "allied" to "loves (they're not allied)
- Changed diplomacy attitude from label "war" to "hates" (they're not at war)
- AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.
- AIs will heavily weight their relations with other players based on who is at war with whom and why
- AIs will tend to come to the aid of their friends even if the enemy is more powerful
- AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)
- AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.
- AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.
- By default, the auto-generated military ships will have their categories folded for easier UI navigation.
Balance
- Home planet production points base increased from 1 to 10
- Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.
- AI is substantially better at evaluating what ship to build, when and where
- Early game improvements made less expensive
- Late game improvement benefits reduced slightly
- Research improvements have been rebalanced.
UI Improvements / Bug Fixes
- By default, the auto-generated military ships will have their categories folded for easier UI navigation.
- When a player designs a ship, it will, by default, be added to the favorites
- Added the currency, morale, population, and turns information to the planet and shipyard window
- Changed Terran and "space monster" fighters size from small to tiny, matching the sizes for other factions. This change prevents a crash in the ROT campaign
- Map Editor: Fixed a problem that prevented the Mini-map Preview from working.
- Replaced Diplomatic Specialization 3 to be "Efficient Administration" on all trees. (Base Game and Campaigns.)
- Fixed bad Matter Disruption Cost multiplier that was making Matter Disruption 2.6 times more expensive than it should have been.
- Changed the width of the asteroid tooltip window and "nearest owned planet" value so that the value can no longer overlap
- Negative Strategic resources are no longer shown in the trade options when they were negative
- Updated map lighting settings to decreased ambient light and increased key light to make the ships look less flat.
- Mercenaries: Ships that you can't afford are greyed out.
- Fixed issue where Ancient Kinetic Augmenter had weapon FX even though it is a support module.
- Removed military ring Starbase range boost now that we have implemented Administrators.
- Fixed a problem that was causing rebellions in peaceful corners of the galaxy.