- Fix - Decoupling any train can cause it to be added to an Interlocking Tower path
- Interlocking Towers> Add the concept of conjoint paths, where a path exit signal is also used as an entry signal to another path. Specifically:
- Lead-in conjoint paths will never alter the state of the exit signal
- Lead-in conjoint paths will show the exit signal state as "Automatic" in the edit helper, not allow it to be edited and show a special tooltip
- Conjoint paths will not treat each other’s entry and exit signals as conflicting
- Major improvements to shadows:
- Significant reduction of shadow “flickering”
- Improvements to attachment of shadows to the base of trees at all angles
- Shadows on train cars less affected by asset LODs
- Added new Medium shadow option (Low plus Terrain shadows enabled)
- Driver Command GUI does not reappear after closing Train Tab
- Crash fix for "carz" (surveyor roaming)
- In cab camera control option (freeintcam) added to General Settings
- Bulk replace tool optimised
- Bulk replace tool no longer pauses using "current section only"
- Bulk replace shows progress bar for all 3 area options
- Edit session no longer forgets driver commands on reload
- “Repeat” driver command saves in Save Game (and reloads)
- Creating a new consist is now much quicker
- Save filter in Surveyor now saving correctly
- Numeric input allows backspacing and copy/paste
- CTRL-F properties box correctly populated on opening
- The camera icons shown on the menu bar now match the list
- Can now save all settings in multiplayer rule
- Users can rejoin correctly after being kicked out of a MP session
- Map Display Option Keys in Driver no longer hidden by Score interface
- Increased font size for gradient figures in mini maps
- Additional Minimap / 3D alignment fix with Heightmap option (for very hilly areas)
- Mini Map in Surveyor and Driver remembers the Map Display Options settings
- Compass shows and hides using "show compass in 3D view" toggle
- Surveyor properties more reliably undoes changes on cancellation
- Disable / Enable Content button now toggles correctly
- "Edit Session" default size no longer fullscreen and window size is remembered
- Interlocking tower user selection icon shows in Driver when required
- "Dependants" and "Dependencies" filters changed to “Dependants Include” and “Dependencies Include”
- Calendar has correct dates for 2016
- F6 key in driver hides the driver commands and does not reappear at industries
- 'Hide messages' is now the default option
- Train Tab properties tool no longer brings up 'ctrl + right click' tooltip in Driver
- Edit Route now prompts for correct save route/sessions options based upon edits
- Last route edited now selected in Route Menu
- Updates to featured asset for Routes Menu
- Surveyor reloads to saved position
- Performance preset icon in Driver reflects current state
- Steam loco cannot suddenly reverse direction
- Material naming validation improvements
- Crossing assets will now post a "Crossing","StateChanged" message to script when their internal state is changed
- MOVehicle animated bell support playing on startup
- FXText font rendering now similar between TS12 and T:ANE
- Fixed a case where trackside objects with custom properties would not show those properties in the Surveyor property edit dialog
- Constructors.NewImage(); now returns an image
- MOsignal with 4.2 or higher now showing signal lights in game
- Text in Trainz Settings window not clipped
- Fix - Opening Test Track twice causes TANE to lock up
- New engine specs can be created for payware in testtrack
- Added a "current drawn" stat to Testrack to measure amps
- Pausing no longer affects ammeter readout
- Made some adjustments to power to correct Ammeter display
- Several Healesville loco animation level of detail updates
- Floating scenery brought down to earth in Bidye Traction Railroad
- Added Draw Distance Cap (can be set in Edit Route and overriden by users)
- Loading passengers and goods under AI control now more reliable
- Fix in multiplayer where only the host can pick up any cargo from industries
- Fix Minimap / 3D misalignment
- Fix issue where jumping to minimap lock would have the terrain position out of sync
- Fix some issues with synchronisation of world/minimap views when rotating or zooming
- Fix "Freeze" where CM would freeze for a long time when right clicking
- World Origin lat/long updates no longer overwritten by region co-ords
- Prevent route/session deletes in the menu from hanging the menu
- Updates to Steam build to ensure DLC downloads correctly
- Update the edit session dialog to remember it's position and size on close and reopen
- Background fixes to Asset DB
- Fix a memory leak or potential game crash when closing the game window while editing properties in Surveyor.
- Fixed an issue where the skybox rendering cut off with a hard edge when viewed in a water reflection.
- Fixed Track Objects now attach correctly
- Corrected m.reflect so that it visually matches TS12 (may also impact other sphere-mapped materials eg. ts12bumpgloss)
- Fix misspelling of "Camera interal"
- Bulk Replace tool now allows “In Selected Area” marquee tool
- Fix asset thumbnails that could get stuck in a download loop
- Possible fix for a scenario where speedtree loading was reported to hang
- Optimise the removal of ground holes to improve map unloading time
- Surveyor Picklist remembers items after saving
- Various build and installer changes and fixes
- Various potential crash fixes from user-submitted crashdumps
- Added Compact Route option