- New 'Mercenary Post' upgrade for cities
- New 'Hire Mercenaries' button in the city command panel
- Disband/Raze button has been moved from the top-right to the centre
- Units can now be disbanded in the field
- New warning button before units are disbanded
- Units will no longer get recruits if their home city doesn't have the upgrades to support them
- Fixed issue with rebellion speed when city or fort is under attack
- Improved filtering of data in the graphs window (may lead to a one-time 1-2 min freeze after loading really long games e.g. 1000+ mins)
- Fixed AI seeding crash
- Fixed problems disabling DLC from the in-game menu
- Fixed script crash during the defeated unit tutorial
- Adjustments to strategic level sandbox AI (work-in-progress)