Gameplay & GUI
- Fixed buildings in Cologne and Hamburg that were difficult for Firemen to enter
- Fixed rare issue with disappearing mouse cursor after curscene in the Oktoberfest event
- Improved interactions between diver and boat
- Many small improvements to usability to make units more responsive
- Collapsed buildings are now marked on the minimap
Graphics
- Wind turbines now turn the right way
- Fixed animation issues with the police dog handler
- Fixed off-center text in some loading screens
Multiplayer
- Compatibility with EMERGENCY 20 established
- Missing persons are now displayed better for clients
- Improved lighting of vehicles for clients
- Fixed rare issue where no treatment was possible after decontamination
- Improved stability of multiplayer server
- Fixed overlapping windows in the ending screens
World Builder
- New Feature „Morph Component“: e.g. morphs „Mesh“ into „Tintable Mesh“
- New dialogue to set map size when creating an empty map
- Asset Browser
- Added searchable tags
- Added search function to the project section
- Navigation Map Generator Tool
- Fixed crash when deleting a navigation-map in the Navigation Map Generator Tool
- Improved usability
- Maps in write-protected projects can now be opened, but the user gets notified
- Added warning in the log if there are holes in the ground map
- Mesh Assets now support BGR-Colours
- „Save as Prefab“ can now overwrite files not in the EMERGENCY 5 project
- Various smaller fixes and improvements
Online Editor
- Improved project management
- Fixed disconnects when importing a project
- It is no longer possible to open maps of currently inactive projects, since this could lead to terrain display problems
- When opening maps in write-protected projects we cut the connection to the server for security reasons
- When opening write-protected maps or logging into an admin account the menu will appear red and a tool tip has been added
- Fixed issue where sometimes a new project would not show up in the clients project lists until the server was rebooted
- Expanded project management
- Newly created project will be visible only to the user who created it
- Added "OwnerUserLogin", "RestrictedUserAccess", "ReadOnlyUserLogins" and "ReadWriteUserLogins" to manage project access for users
- New map dialogue
- You can now create a new map based on the copy of an existing one in the online editor
- Added information to the dialogue when cloning a map
- Improvements to asset management
- Asset modification dates internally saved in UTC will now be displayed correctly in local time
- Map assets can now be renamed by administrators
- Terrain assets are now handled by the online editor server
- Terrain source assets are now compressed
- Improved GUI when deleting assets
Modding
- „getLinks()“-problem solved
- Patchable Mods: Mods can now be overwritten with newer versions