## Balance
* Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades.
* Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup.
* A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations.
* Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low.
* Increased Void Shield Generator cost and upkeep by 50%.
## Bug Fixes
* Fixed a crash that could occur due to an artefact being destroyed.
* Fixed accuracy above 100% not being capped by squad member hitpoints.
* Fixed a crash that could occur when ending the turn.
* Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on.
* Fixed being able to use items on cooldown.
* Fixed cooldown not showing correctly on items.
* Fixed being able to disable Projected Void Shield, Lasher Tendrils.