Changes for Campaign Shiloh 1.03c - Fix for captured battery firing unlimited times. - Terrain costs for supply wagons (not total MPs) have been adjusted to be the same as for artillery caissons. Changes for Campaign Shiloh 1.03b - Fix for uncrewed battery firing using opportunity fire. Changes for Campaign Shiloh 1.03a - Fix for crash caused by capturing artillery and leaders in the same hex. Changes for Campaign Shiloh 1.03 - Adjusted OOB's (Fewer A and B ratings) - Corrected release time for campaign scns 172 & 173 - Removed protection for Pittsburg Landing reinforcements - Adjusted pdt files (slightly lower fire values) - Added supply sources to most Nashville and Shiloh scns (preventing isolation) - New feature to allow an artillery battery to be spiked (see Command Menu in main program). - Added optional Artillery Capture rule. - Added new Weather feature (see Users Manual). Changes for Campaign Shiloh 1.02 - Corrected release and entry times for Union army in scns 180 and 181. - Corrected OOBs for Gunboat pictures, 3D pictures, Mo's (Little) regiments and Floyd - Adjusted Fort Donelson scns for VP levels and Dover is worth more VPs now. - Corrected entry hexes for some Shiloh scns. All (43,0) should be (21,0). - Updated Campaign scn files to reflect stand alone scn changes. - Added Leader for Jackson's Bdge in Shiloh Day 2 scns. - Changed Shiloh VP hex (56,33) to (51, 32). Too easy for gunboats to attack VP hex. - Increased scns 116, 117, 118 to 86 turns. 2 full days. - Corrected the spelling of the word "siege" in several places. - Added Belmont scns 002a, 003a, 004a, 005a, 006a. Some Abatis has been removed and breastworks added. Original Belmont campaign files have been similarly changed. - New optional Bridge Limit and Repair rule that allows damaged bridges to be repaired and imposes bridge strength limits on movement (see Movement section of Users Manual for more information). - Change to Disruption recovery determination so that Artillery units use their Morale rating for the recovery test (see Command section of Users Manual). - Fix for AI processing for single units with AI commands. - Added optional Night Movement Fatigue rule. Changes for Campaign Shiloh 1.01 - Updated engine to reflect the melee rule change that prevents Leaders, supply wagons, and limbered arty from being used to block retreats. - Corrected all Shiloh maps with elevation height problem in the Tennessee River. - Added a trail to allow units to evacuate Fort Beauregard in Nashville Maps. - Corrected wrong supply wagon nationality in scn 130. - Adjusted Belmont scenarios so shore based arty can cover Belmont. - Adjusted Fort Donelson scenarios so lower water batteries can't be easily flanked. - Corrected OOB's: Some incorrect names, number aberrations, 3D Icons, pictures - Added new picture of a Confederate gunboat to the units picture file. - Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex. Changes for Campaign Shiloh 1.0 - Union mortar boats are introduced - Confederate gunboats are introduced - Gunboat stacking is limited to two per hex. - Toggle boats now works. Leaders must be stacked with boat unit. - Added gunboat artillery loses to count for victory points. - Added the ability to create 2 hour night turns. (.pdt file) - Leaders, supply wagons, and limbered arty will not prevent a defending unit from retreating after a lost melee. - Supply wagons will have the option of counting toward victory points. - Defending units will now fire at 100% as a result of melee. - A/I Artillery will only fire at valid targets.