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Civil War Battles: Campaign Shiloh

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Developer:
John Tiller
Publisher:
HPS Simulations
Release date:
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Genre:
Strategy
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patch 1.03b

Author: Administrator Date: 21.12.17 System:
Changes for Campaign Shiloh 1.03c
    - Fix for captured battery firing unlimited times.
    - Terrain costs for supply wagons (not total MPs) have been adjusted to be
      the same as for artillery caissons.

Changes for Campaign Shiloh 1.03b
    - Fix for uncrewed battery firing using opportunity fire.

Changes for Campaign Shiloh 1.03a
    - Fix for crash caused by capturing artillery and leaders in the same hex.

Changes for Campaign Shiloh 1.03
    - Adjusted OOB's  (Fewer A and B ratings)
    - Corrected release time for campaign scns 172 & 173
    - Removed protection for Pittsburg Landing reinforcements
    - Adjusted pdt files (slightly lower fire values)
    - Added supply sources to most Nashville and Shiloh scns (preventing
      isolation)
    - New feature to allow an artillery battery to be spiked (see Command Menu
      in main program).
    - Added optional Artillery Capture rule.
    - Added new Weather feature (see Users Manual).

Changes for Campaign Shiloh 1.02
    - Corrected release and entry times for Union army in scns 180 and 181.
    - Corrected OOBs for Gunboat pictures, 3D pictures, Mo's (Little)
      regiments and Floyd
    - Adjusted Fort Donelson scns for VP levels and Dover is worth more VPs
      now.
    - Corrected entry hexes for some Shiloh scns.  All (43,0) should be (21,0).
    - Updated Campaign scn files to reflect stand alone scn changes.
    - Added Leader for Jackson's Bdge in Shiloh Day 2 scns.
    - Changed Shiloh VP hex (56,33) to (51, 32).  Too easy for gunboats to
      attack VP hex.
    - Increased scns 116, 117, 118 to 86 turns.  2 full days.
    - Corrected the spelling of the word "siege" in several places.
    - Added Belmont scns 002a, 003a, 004a, 005a, 006a. Some Abatis has been
      removed and breastworks added. Original Belmont campaign files have
      been similarly changed.
    - New optional Bridge Limit and Repair rule that allows damaged bridges
      to be repaired and imposes bridge strength limits on movement (see
      Movement section of Users Manual for more information).
    - Change to Disruption recovery determination so that Artillery units use
      their Morale rating for the recovery test (see Command section of
      Users Manual).
    - Fix for AI processing for single units with AI commands.
    - Added optional Night Movement Fatigue rule.

Changes for Campaign Shiloh 1.01
    - Updated engine to reflect the melee rule change that prevents Leaders,
      supply wagons, and limbered arty from being used to block retreats.
    - Corrected all Shiloh maps with elevation height problem in the Tennessee
      River.
    - Added a trail to allow units to evacuate Fort Beauregard in Nashville
      Maps.
    - Corrected wrong supply wagon nationality in scn 130.
    - Adjusted Belmont scenarios so shore based arty can cover Belmont.
    - Adjusted Fort Donelson scenarios so lower water batteries can't be
      easily flanked.
    - Corrected OOB's: Some incorrect names, number aberrations, 3D Icons,
      pictures
    - Added new picture of a Confederate gunboat to the units picture file.
    - Additional of new optional Target Density rule which causes
      increased fire value against targets with more than 2/3 maximum
      stacking in hex.

Changes for Campaign Shiloh 1.0
    - Union mortar boats are introduced
    - Confederate gunboats are introduced
    - Gunboat stacking is limited to two per hex.
    - Toggle boats now works.  Leaders must be stacked with boat unit.
    - Added gunboat artillery loses to count for victory points.
    - Added the ability to create 2 hour night turns. (.pdt file)
    - Leaders, supply wagons, and limbered arty will not prevent a
      defending unit from retreating after a lost melee.
    - Supply wagons will have the option of counting toward victory points.
    - Defending units will now fire at 100% as a result of melee.
    - A/I Artillery will only fire at valid targets.
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