Loading ...

Commander: The Great War

Also known as:
Developer:
The Lordz Games Studio
Publisher:
Matrix Games
Release date:
12.11.2012
Off. Website:
Genre:
Strategy
System:
Language:
Your rating: None Average: 9 (3 votes)
 

patch 1.3.0

Author: Administrator Date: 25.08.15 System:

Features:
o German, French and Italian language options added to main menu.
o Loading does not "freeze" UI.
o Loading screens added with random gameplay tip.

Gameplay changes / balancing:

o Ship defense increased.
o Port & home attack bonuses reduced.
o 1914 Fleet sizes increased.
o Naval upgrade costs lowered.
o German convoys spawn if Entente naval power is broken (or disbanded).
o DOWs of Entente nations now occur during Entente turn, so they now get the first moves. France & Belgium are excluded from this change.
o Canadian corps now spawns in a UK port city.
o Higher ammo cost for Bomber & Airship attacks.
o Fighters now correctly intercept enemy strategic attacks against empty cities.
o Cities recover faster from damage.
o Disband refund is 100% in home territory (owned by unit's nation), 50% in friendly non-home territory, and none in enemy territory.
o Most nations now surrender quicker rather than fighting to the death.
o Entrenchment no longer stopped when being attacked by enemy (if not forced to retreat).
o Fighter & Armoured Car LOS increased + cost reduced.
o Changed France's second capital to Bordeaux.
o Spread Italian PP to a more even distribution.
o Significantly increased Port defensive & offensive bonuses.
o All ships LOS reduced by 1 (not including subs).
o Changed the Sinai desert to dunes terrain type to make it harder to cross.
o Added Petrograd & Helsinki ports.

Bugfixes:

o Bug fix that could crash AI
o Fix for bug which could be achieved by pressed Detach Commander after repairing a unit
o Improved video decoding
o Better handling of pbem game creation time-outs
o Main-menu scroll crash
o PgUp/Down unit-cycle fix

No votes yet