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The Guild 2 - Renaissance

Also known as:
Developer:
4HEAD Studios
Publisher:
JoWood
Release date:
29.09.2006 (EU); 12.10.2006 (NA); 23.11.2006 (AUS)
Off. Website:
Genre:
Adventure
System:
Language:
Your rating: None Average: 5.3 (240 votes)
 

Hotfix 4.2b

Author: Administrator Date: 25.08.15 System:

*** Fixed Bugs ***
- Fixed bug with ambient and random events
- Worker's dwellings can't burn down anymore
- Characters, which have gone to war got stuck
- Error with the levelup of cities fixed
- Error with the calculation of the city treasury fixed
- Map Holyblood: resources have been added to Lendorf and Lurnfeld
- Map Weilerthal: duelplaces have been added
- Fixed a bug with the production of stone in the stonemason
  level 2
- Cologne had no Black Board
- Stone could not be gathered at the quarry of Magathaburg
- Stone could not be gathered at the quarry of Dornweiler on the
  Bingenheim-Map
- Cooldown after Demanding Ransom is being set for all workers
- Hijacked characters can move again after being released
- Crusades have been completely redone. The script has been optimized
  (e.g. script crashed, when no Duelplace has been available) and
  expanded.
    -> Participants of the crusade now follow the leader and do not stay
       at the spot where the crusade started (Exception: People coming
       to late)
    -> Participants now come back with their leader (before: have been
       transported back to town)
    -> Calculation of gaining gold has been redone
    -> Profit is not only dependent on the number participants, but also
       on the talent Fighting and a random factor
    -> Leader gains more faith and more experience than before
    -> Height of gained experience also depends on the talent Fighting
- Error with the measure "Sweet-talk someone" fixed
- Error with the apprenticeship fixed
- Error with the evidences at court fixed
- Bugfixes for the purchase of guild deliveries (thanks to Slick for
  his approaches)
- The parade ground was missing on the map Calenberg. That is why no
  war broke out on that map
- Error with the standard behaviour of sims fixed. Sims could stuck in
  a loop when they try to solve their need for religion
- The levelup to the imperial city fixed
- Error with usage of the Voodoo Doll fixed

*** Balancing ***
- The measure "Force someone into marriage" now costs 500 coins at
  minimum
- Ransom money doubled

*** other ***
- Fisher's Hut Level 2 has new textures
- Fisher's Hut Level 3 has new textures
- Coal-Model had no wintertexture
- Correction of the fruitfarm's textures
- The Monastry had no wintertexture
- Worktable of the juggler had no winter textures
- Priest will go back to the church after finishing the measure
  "Win Believers"
- At several business buildings wolves got spawned instead of cats or
  dogs
- In the time for consideration during a council meeting only the
  candidate is able to act (this shorten the whole council meeting)
- We were not able to fix the bugs within the map "Hannover". We have
  deleted the map with the hotfix. We plan to fix the bugs with
  patch 4.21

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