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Das Schwarze Auge: Nordlandtrilogie - Schicksalsklinge
Also known as:
Developer:
crafty Studios
Publisher:
UIG
Release date:
30.07.2013
Off. Website:
www.schicksalsklinge.com
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Patch 1.33a
Author:
Administrator
Date:
25.08.15
System:
Taverndialogue made cancelable without the need to leave the tavern
Introduced absolute carrylimit (strength x 140 in ounces)
Introduced sleeping in camp battles (depending on how good the guard was)
Weathersystem respects sound volume setting
Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
Haggle-checks for traders are now harder, kicking out is a lot sooner
Enchanted druid dagger “heal” now only works for Druids
Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
Prevented changing faces (e.g. for Barkeeps, Innkeepers)
School of Farsight identify item dialogue fixed
Deactivated voiceover for female house owners
Fixed witch battle sound samples
Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
Hylailan Fire is now a ranged weapon
Pirate cave fixed open door blocking movement
Missing battletexts in pirate cave fixed
Fixed magic staff loses enchantment when lost and then picked up with “take all”
Various text placeholders fixed
Various double icon displays on minimaps fixed
Fixed close window at the blacksmith
Fixed various clipping errors in towns
Fixed time bug after camps without battles
Fixed item info window (grey font color, item descriptions sometimes too long)
Fixed initiative base display in characterscreen
Fixed shifted voiceovers for second unicorn encounter
Pause travel button deactivated on leaving town fixed
Fixed several Thorwal sounds
Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
Camp treat sickness endless loop fixed
DLC FtG: Baerhag-Quest-Bugs fixed
DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
DLC FtG: Forest Abvenenum fixed
DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
DLC OD: Dungeonexit Groenvelden fixed
Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
Modding: Movement point progression configurable (globalsettings/system/movement)
Modding: Adding of new talents enabled
Modding: Globalsettings/character is now modable additively (so far: only completely)
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