Features
Be my friend, Meek you be and Master of animals end as soon as the affected characters are attacked by their new friends or when they get casted a negative spell on
Mummies and wood gnomes receive double damage from fire
Demons, ghosts and undead received several spell immunities
Demons, ghosts and undead do not receive damage from poisons any more
Reduced size of Snowflakes in Winter and Butterflies in Summer
Headgear now has protection values from cold and wet
The travia amulet is not magical any more (better fits the lore)
The crystal ball now grants buffs for all farsight spells
Salpicons tiara now grants buffs to influence spells of category domination
There are more different "good weapons" in Daspota now
Reduced prerequisites to be able to read certain recipes
Several text windows now display modifications to the party wallet
The console now shows modifications to the party wallet
The console now shows modifications to god grace
The skald received a base magic resistance of 0
Nancy in Phexcaer received an adaption to her name
The item information window now uses two image buttons for "equip" and "throw away"
Modability
The existing dungeons are now available for modding without needing to overwrite the base game setup
Items can now receive up to 3 modable action buttons
Opponents can now have initial effects, allowing for varied effects and adaptions
Effects can now contain immunities, resistances and vulnerabilities per damage type
Effects can now contain spell immunities per spell
Allowed modification of saved item-containers by script
There is now a dialog "afterNPCleave" for standard NPCs to hook it up with mods
Bugfixes
Saved game order is now correctly sorted by save date
Portraits of Skald and Juggler remain saved
Fixed values of berserker orcnose
Fixed battle look of twohander of the wind
Dagger ritual of the druid now correctly detects full health of the druid
A summoned witch's broom doesn't cause fear in battle any more
The witch's broom cannot be spellcasted upon any more
Fixed calculation and display of the ranged combat base value
Enemies don't get confused by "harmless looK" any more
"harmless look" ends automatically if protected care does something aggressive (attack- or spellcast-attempt)
Enemies with multiple attacks cause the correct damage now
Evading big enemies now correctly consumes the parry attempt for the round
Fixed graphics bug when entering towns directly after dungeons
Crows call animation is visible in all quality settings again
Fixed Runinshavn automap
Fixed Nordvest automap for the castle
Matched Nordvest town limits with the automap
Fixed Nordvest castle gate flickering
Fixed double symbols at Angbodirtal Ferry
Fixed double symbols at Peilinen
Added signpost symbols to the Daspota automap
Fixed missing harbor tooltip at Aryn
Fixed floating house in Bodon
Fixed floating walls in Breida
Fixed floating walls in Treban
Fixed floating bench at the Efferdun inn
Fixed grounddiving woman in Aryn
Fixed column-hugging man in thorwal
Fixed sheep flock behaviour in Vilnhome
Removed wrong door symbol form spidercave minimap
Allowed healing of unconscious characters at healers
Camp talk about grimring only appears if it matches the situation
With blade and brilliance: Added new classes "Skald" and "Juggler" to the camp talk class checks
Parry is correctly consumed when failing badly in battle
Fixed wrong dialog on group death for ork encounters
With blade and brilliance: Fixed wrong dialog on group death in the nameless days encounters
Fixed wrongly resetting the "black mage's ruin" quest
For the Gods: Losing the battle for saving the rondra priest now shows the correct text
Rings can now be removed correctly from dead characters
With blade and brillance: NPC Gerbald doesn't block events any more
Rabies now reduces strength by one point after surviving it
"The Golden" withdrawal now works as intended
Removed unused skill "forge"
Added space to life and astral energy displays in battle
Fixed some texting bugs